
Essential Autowall
A downloadable asset pack
UPDATED!!! NOW INCLUDES MORE SCRIPTS; MORE TOOLS; AND BOTH 16 AND 47 TILE AUTOWALL!!!!!
This set of scripts permits you to add autowall (autotile) features to your game at runtime and is exclusive to GMS2 (For GM:S 1.4, please see the original asset here).
The 16 frame autowall is the standard type that you will find anywhere on the internet while the 47 frame autowall is based off of the built in GMS2 autotile configuration and so you can create maps in the room editor, and then use these scripts to change them at run time while maintaining the autowall features (destructible terrain, anyone?).
Note that this asset makes an ideal companion to our Optimise Objects asset!
FEATURES
- Easy to use scripts
- Includes templates for both 16 and 47 frame autotiles
- Works with tiles, instances, or tiles and instances
- 47 frame autotile compatible with built in GMS2 autotiles
- Can edit and update autotiles in real time
- Includes various "helper" scripts to generate or remove autowalls singly or over areas
- Gives you the ability to save and load autowall data... make your own room editors!
- Ideal for platformer and top-down games
- Very heavily commented scripts so you can learn from what it does
DEMO
You can test out the features of this asset with the playable demo!!!
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Nocturne Assets |
| Made with | GameMaker |
| Tags | asset, autowall, GameMaker, scripts, tiles |
| Asset license | Creative Commons Attribution_NoDerivatives v4.0 International |
| Average session | About a half-hour |
| Links | Homepage |
| Content | No generative AI was used |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
Development log
- Essential Autowall Major UpdateOct 19, 2019




Comments
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Hey I just got the autotiling working thanks! Do you think theres a way of having some of the tiles layed down choose randomly from a selection of appropriate tiles? To give a kind of naturalistic look of ware and tear that varies among the placement, where some tiles would be the default and some might be replaced by alterted ones that could look damaged?
Hello! That's an interesting thought... it's not currently possible without actually editing the scripts (you'd need to add extra arguments to the setup script to give the alternative(s) to use, plus the "weight" for each one, then edit the ADD scripts to pick the tileset used based on this weight). HOWEVER, I do think it's an excellent Idea! I'll be working on this over the coming weekend and I'll see about adding in such a functionality. Thanks!
Ah great thanks that would be amazing!
What program did you use for making the sprite sheet? The autotile pattern within gms2 doesn't line up with the tile sheet. I thought I was messing up somewhere until I realized the demo tiles were in a different pattern.
Autotiles were created manually in PhotoShop. The tiles should match the ones in GM... but this is an old asset and I haven't looked at it in a while so maybe something changed. I'll check it out and update if that's the case.
I mean built in auto-tile pattern in gamemaker; The template it uses doesn't match with your example tile set. your example has the last tiles swapped around.
The scripts I use for tile creation follow the order used in gamemaker. So using them as is, messes up the auto tile scripts. I have to rearrange the tile order exactly like yours for it to work correctly.
Hmmmmm.... I'll review it over this coming weekend and see. I could have sworn it's laid out the same as the GM tiles, but it IS an older asset! Thanks for letting me know.