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documentation?

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I just started understanding GameMaker just as the transition to 2.3  started. I didn't realize so many assets were becoming outdated or incompatible, especially with HTML5.

There are more complex, feature-rich, or efficient lighting packages out there, but the balance of simplicity, usability, and performance make this one a winner.

This is a great way for someone less familiar with shaders and lighting to apply some creative thinking and get effective results.

I bought Aura on the marketplace, but thought this would be a better place to ask, is it possible to have the shadows cast below your instances, without also having the lighting below the instance? Say for like a platform game you'd want the light to glow onto the character but the shadows to be behind the character.

Hello! I'm afraid that to keep things as optimised as possible, all the lights and shadows are rendered to a single surface which is then rendered to the screen. This means that both light and shadow are either aove or below the rest of the instances being drawn. That said, it may be possible to intercept the drawing and have an intermediate step where the shadows are drawn, then the instances you want, and then the lights, all to the main Aura surface. It would mean though that you would have to move all your instance draw code into the Aura draw code... I'll investigate at the weekend and see how that would work. :)

(I'd do it before the weekend, but I have work and no free time 'till saturday, sorry!)

Okay thanks for the response, and thanks for the awesome extension.  I look forward to seeing if you come up with anything.

Will this be updated to be compatible with GMS 2.3? As of now, it has many errors caused by the recent change in script functionality.

I do indeed plan to update all my assets with a 2.3 compatible version. I've just been really busy lately and haven't had a chance to do it.

Thanks for the response! No rush, glad to see your assets are being actively worked on :) They're very useful and I appreciate the time you took to make them! As of now I've been able to make some of them work in 2.3, but only thanks to your well done comments.

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I have updated the asset to make it compatible with 2.3+ versions of GameMaker. Note that I have changed quite a lot, so if you have already integrated Aura in a project, you shouldn't update as function names have changed and a few other things. But it's ready to be used in any new projects without issues.

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thanks for the update! Excellent work keeping at it